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A class system...

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Archer Kolir
Thu Sep 04, 2008 8:26 pm   Topic: A class system...

Hello. After recently starting to play Final Fantasy Tactics and speaking with Cheezy, I came up with an idea upon adding classes onto a roleplaying game. This might be somewhat retarded but oh well... I got nothing to lose right except my pride? XD Theres two descriptions below... One is a longer one which could prove to be more complicationed while the second one is more of a simply pick this, get this bonus.

First off..

I suggest bring in somewhat of a class system. If this really is going to be based on roleplaying... I suggest everyone starts off as a an Apprentice class which doesn't affect a character period.. Basically your just a normal being. BUT! You can roleplay to get an upgrade in class once you reach the age of 10. You can either add in something like different guilde houses for each class or just let them pick if they roleplay good enough. This would require more work out of admins but would make it more of a roleplay game like usual.

Secondly

For all those who have played finale.. you know you can pick the size of your dude whether it be small, medium, or large and each one affects your character greatly. Well this suggestion goes somewhat like. There would be three alts. in which you could pick. Tech Master (Someone who gets a big boost in intelligence which goes with creating stuff), Mage (Good boost to force and resistance), or Warrior (Good boost to strength and endurance)

For the first suggestion... you could have several different classes like Knight, Ninja (Speed master), Monk, etc... Well theres my two bits.